*Audio Overhaul Skyrim - Immersive Sounds Patch.esp esp; 55. Windhelm Bridge Tweaks Windhelm Docks Pathways Windhelm Enhanced - 500 Companions Wall Windhelm Enhanced - HD 4K Grey Quarter Flags Windhelm Lighthouse Windhelm Nonsense Flora Remover Winterhold Restored Wuuthrad 1H Yet Another Whiterun Tree Overhaul Ysmir ENB Zim's Dragon Improvements Zim's Dremora Improvements Radiant Quest Markers After the eruption of Red Mountain, many Dunmer fled to Windhelm and settled in an area known as the \"Snow Quarter.\" The area has since been renamed the \"Gray Quarter,\" as all of the Dunmer have congregated in this area. So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. Why is Dawn of Skyrim the main mod in this list? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. in Dragonsreach). All rights reserved. I'll look into it when I get home thanks! Better Docks and The Scarlett: minor clipping in Solitude Dock (two small boats). I believe it might be something to do with JKs skyrim, however, i tried disabling it and all its patches, game still crashes with JKs skyrim disabled, when I try to enter those 2 cities. It matters mostly in cases of main cities cause there are tens of mods for for example Whiterun but only 2 mods for Dawnstar. "Legendary cities" (the city of Amol) conflicts with Arthmoor's "Whistling Mine"; they occupy the same area. :D ), Nice find on Missives. All the rest of the cities work fine. Windhelm Bridge Overhaul at Skyrim Special Edition Nexus ... Skyrim: Windhelm Stables - The Unofficial Elder Scrolls ... Hall of the Dead (Windhelm) - Skyrim Wiki When we will figure out the complete list I'd like to re-post it as a final version and upload it to the nexus as a guide. Added 000. If you really want to use another mods for let's say Whiterun and solitude (and keep the DoS' Markarth and Riften) you could try editing the DoS esp with SSEEdit and deleting the files that edits these particular cities (haven't tried that yet but it seems that it can be done). Subjective opinion, which is always obvious, but mostly on the development of the mod, it's compatibilities, used resources. Spoted a few cool mods I didn't know about, thank you! Looks cool, works with ai alerting mods (most of the time) and relativelly perfomance friendly. CTD when I enter Windhelm or Markarth. Maybe the old v.conflicted with something, maybe a file was corrupt. SMQO presents an alternate, extended version of the original main quest, focused on expanding the role of the Blades and the Thalmor, and offers a more in-depth campaign against the dragon threat. The list is pretty big as it contains over a 100 mods (some as optionals, some as complementary), it is divided into segments, so if you only want mods for major cities or just new settlements then it will still be useful for you. How is FPS?). The future goal is to provide a complete and fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge, experience or testing. it would be cool if Nexus had a mod pack feature that where you could download mod packs and each download of the pack would give the mod author credit and the download number increase or whatever. I can only think of one possible exception. Can cause serious FPS drops. It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. I havent tested this mod when the Civil War is taking place. I havent tested this mod when the Civil War is taking place. Same freeze crossing the bridge. Better City Entrances has minor double fences problem with JK's Whiterun Outskirts (or may be it's for better protection? Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). *DBM_AOS_Patch.esp esp; 49. 3. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents; 138. Best to create a new post or PM me when you find something. Battle for Whiterun: Take Whiterun in the name of the Stormcloaks. Image Windhelm Bridge Overhaul At Skyrim Nexus - Mods And Community. It was SMIM v1.49. Free 3, free. 2. +Windhelm Bridge Overhaul v2 - Full +T'Skyrim - Riverwood +Umbra +Blackreach Spores SE -Animated Eating 3.1 +Causal.Bow.Animation.B +Hvergelmir's Aesthetics - Beards +Archery Gameplay Overhaul +Ancient Pottery +Hvergelmir's Aesthetics - Brows +Cathedral Water Overhaul - Deep Colors Image Skyrim - Windhelm Symbol (White) | … Skyrim’s central plot, while fun … All the segments have a note underneath them that specifies their current state, some should be ready to use right now, some will require more testing. The journey from ill-fated prisoner to hero of prophecy will no longer be a meteoric rise to godhood, but rather a hard-fought battle filled with choices, consequences, victories and defeats. * I have also tried disabling a few mods that I though could have been causing the problem, but to no avail. +XP32 Maximum Skeleton Extended 4.51; 142. In a future I hope we can provide a fully compatible list but for this to happen I need your feedback on these mods either from your own knowledge or experience. Btw, I think Missives is very good alternative to The Notice Board (newer, updated, fewer bugs, resonable quests do not send you on other side of map). *Audio Overhaul Skyrim.esp esp; 48. The Skyrim Main Quest Overhaul is a mod project dedicated to improving the dramatic pacing, character development, and dialogue of Skyrim’s central questline to create a more immersive and interactive experience.. *Qw_ISC_CRF Patch.esp esp; 53. :), Looks like you're using new Reddit on an old browser. Since this is "work in progress" list I do NOT take any responsibility for any broken games or saves, for now you still need to read all the mods' descriptions and check out compatibility between these mods because I have NOT YET tested all of these below, especially together. +Werewolf Nighteye Toggle; 140. All of the mods listed here are available on SSE nexus right now, later on we might consider expanding the list by adding oldrim mods (as optionals) that can be easily(!) +Footprints Post: "Floating snow at Morthal bridge and a few in Windhelm glitch" specifically for the game The Elder Scrolls. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. The Jagged Crown: Find this crownfor Ulfric Stormcloak. The overhaul is all about making things tougher, more challenging and your accomplishments more satisfying. One question, bBorderRegionsEnabled isn't showing up in my skyrim.ini? Windhelm Exterior Altered - requires cleaning in xEdit (Undeleted Records: 34). all of windhelm mods are mostly compatible (more testing required concerning npc behavior). Tactical Valtheim is a redesign of Valtheim Towers into Valtheim Keep. This is alpha release the list is still (WIP) "work in progress" and it will require time to be fully compatible with all the mods featured. +Moonlight Tales - Werewolf and Werebear Essentials; 141. It took a little bit but I finally figured it out! Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit (RiversideShackExterior01, Water) will reverse USSEP fix. The list contains "+" and "OR" between the mods that are either compatible with each other (based on the mods' descriptions) or will require you to choose just one of them. I have never have noticed anyone disappear from Whiterun in my games. Raven Rock Enhanced + Simple Raven Rock Expansion. Edit: Almost forgot to save the bloody thing didn't I!! I strongly recommend using MO2 as your mod manager because of the amount of mods provided in this list. Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Will definitely be replacing Notice Board for me. Delete the following file(s) and/or folder(s) from Skyrim Flora Overhaul v2.5b: ... Whiterun & Windhelm and a couple of forts. "Settlements Expanded" also covers whistling mine, which is not as good as Arthmoors imo, but offers a patch for Amol in the optional files. converted by those interested, but I'd like this list to be completed "independently" of Oldrim. Better Docks place small boat near Solstheim ship in Windhelm Docks. +NVAC - New Vegas Anti Crash; 143. Skyrim: free in house views15k 15,988 views. For some reason it's almost always Windhelm for me. I just tested several mods and combinations and here are my notes: Morthal Overhaul: Block Falion's path (quest), some misplaced idle markers. Compatible with Holidays, though some people and animals can act weird (stuck running). So far (alpha state) this list is mostly for testing as we need to test compatibilities between various mods, although some segments of the list (like CITIES and TOWNS) should be safe to use already, the settlements and addons are the ones that will give us the most problems. Tactical Valtheim SSE BASH. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Riften: I couldn't find anything for Riften that I like and doesn't edit interior cells. Liberation of Skyrim: Drive the I… I found the quality and design of Legendary Cities to be very, very lacking despite my initial enthusiasm for it. Good damn bloody well done! NPC sometimes stuck there. The Elder Scrolls games have always been known for their vast, immersive worlds, open-ended gameplay, and gripping storylines. Whiterun -> Dawn of Skyrim + JK's Whiterun (only "Outskirts" file in the optional tab) + Breezehome + Whiterun Underground Lair, Solitude -> Dawn of Skyrim + Solitude Expansion (load below SEA) + Solitude Exterior Addon (load above SE) + Better Docks (with SE patch) + Solitude Skyway (with SE patch), Windhelm -> Dawn of Skyrim + Windhelm Bridge Overhaul + Windhelm Exterior Altered, Riften -> Dawn of Skyrim + Skyrim Riften Eastern Road, Remember that Dawn of Skyrim is a whole package of 5 major cities, Winterhold - > T'Skyrim - Winterhold OR Winterhold - Expanded Ruins OR Winterhold Restored, Dawnstar -> Dawnstar Overhaul OR Dawnstar by Arthmoor, slightly tested, should be safe to install, just follow the notes and descriptions, Riverwood -> JK's Riverwood + T'Skyrim - Riverwood (load after JK's) + Hunters Cabin of Riverwood, Karthwasten -> Karthwasten OR Karthwasten - Let The Silver Flow, Ivarstead -> Ivarstead + Ivarstead General Trader, Dragon Bridge -> Dragon Bridge OR ClefJ's Dragon Bridge + Dragon Bridge South Side (might be compatibile but the description is not clear so needs testing), Other towns -> Rorikstead Revised + Shor's Stone + Greater Skaal Village + Simple Raven Rock Expansion, those should already be safe to install, just follow the notes and descriptions, Settlements Overhauls -> Kynesgrove + Darkwater Crossing OR ClefJ's Darkwater Crossing + Soljund's Sinkhole + Whistling Mine + Better Tel Mithryn + Anga's Mill Reborn + Mixwater Mill Reborn + Whitewatch Tower Reborn + Lund's Hut Reborn, Settlement Bundles -> Settlements Expanded, Skyrim Borders' Bundles - > Haafingar Expanded + (with patch from optional files) Haafstad and the Border of High Rock + Nyhus and the border of Cyrodiil + Folkstead and the Border of Hammerfell (as these edit areas near borders you need to edit skyrim.ini in Documents, at [General] tab add the line - bBorderRegionsEnabled=0 ), New settlements -> Elvenwood + Overstead + Provincial Courier Service + Stonecrest City Reborn + Solstheim - Skaal Fishing Camp + Solstheim Lighthouse + Lyngwi - A Nordic Village + Snow Creek - Town Mod + ClefJ's New Amberguard + Keld-Nar + Salt Mines of Skyrim + Granite Hill + Gavrostead + ClefJ's New Amberguard + Helarchen Creek, New settlement-like player homes -> Blackthorn + Mornfallow Manor + The Scarlett + Skyfall Estate + Elysium Estate + Bathing Beauties - Luxury Suite + Ebonvale Settlement + Riverside Lodge + Dragonborn Village + ClefJ's Destrier Mill and Winery, Bandit camps -> Tactical Valtheim + Redoran's Retreat Reborn + Silent Moons Reborn + Bleakwind Basin Reborn, a lot of new settlements, will probably need to reduce the amount once the testing is done, some of them already have notes about compatibilities, but there'll probably be more conflicts when installing all of them, needs testing, Sky Haven exterior -> JK's Skyhaven forge + Sky Haven Temple - Gardens (with patch), Interior - Sky Haven Temple Restored And Expanded OR Sky Haven Temple Armory Overhaul OR Sky Haven Temple - Interior Overhaul, Bards College -> Ennet's Enhanced Bards College, High Hrothgar -> HighHrothgar ShelterS and Hotspring + High Hrothgar - Dragonborn's Quarters, College of Winterhold -> Magical College of Winterhold + The Midden - Expanded, The Companions -> Jorrvaskr Player Quarters, Dark Brotherhood -> Complete Dawnstar Sanctuary Overhaul, Dawnguard -> Palaces and Castles Enhanced covers DG Fort, should be pretty safe to install as these overhaul factions' HQ only but still needs testing, Interiors -> Palaces and Castles Enhanced + Distinct Interiors, If you'll use Opulent TG install a modular version of DI without TG and ragged flagon interiors, If you'll use Elianora's Breezehome install a modular version of DI without breezehome interior, Hideouts -> Hidden Hideouts of Skyrim + Hidden Hideouts of Skyrim City + Outlaws Refuges, Chimneys -> Farmhouse Chimneys OR Skyrim Chimneys (needs testing to see which one works better with other mods, place the esp after all the town/building mods), War -> Navies of Skyrim + Skyrim Battle Aftermath + Man Those Borders + Hold Border Banners, Other -> Skyrim Sewers 4 + Bring Out Your Dead + Bells of Skyrim + The Notice Board + Better City Entrances + Fences of Skyrim, watch out when installing addons, while most of them should be safe to use with town mods some of them will probably conflict with each other, needs testing, Keld-Nar conflicts with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) - only use one of these. +Heart of the Beast - Werewolf Sound and Texture Overhaul; 139. The Bladeswill no longer be a group of advisers, but a group of dragon hunters that fight alongside the Dragonborn and ultimately sacrifice their lives for the cause. Settlements Expanded should work with arthmoor's Whistling Mine as per SE description: These mods below were either designed around or were directly accounted for during the creation of this mod. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. Didn't notice any major clipping. The powerful open-source mod manager from Nexus Mods. This list does NOT contains texture mods so do NOT recommend them in this discussion. Message to Whiterun: Deliver an axe to the Jarl of Whiterun. *DBM_ISC_Patch.esp esp; 52. Thank you a ton! This is A M A Z I N G! Thanks! Goddamnit, I was just about to start a LotDB run with all the quest mods and now I'm concidering doing this instead. I have no interest, nor plans for Oldrim version. Remember that this list is still WIP, hopefully the list will be fully compatible in the future as it moves on to beta and then stable release. Windhelm Bridge Overhaul Removes all the flora and snowdrifts from the bridge, removes flora from the rockcliff near the entrance to Windhelm City (dead shrub and tree vine mapel), also removes a few CWrubble. Glorious Doors of Skyrim (GDOS) SE 137. Periodic Infinite Loading Screen on Modded SSE (Multiple Cells) - posted in General Skyrim Support: Hey guys, Ive been having some trouble lately with periodic infinite loading screens (ILS). Anga's Mill Reborn Bathing Beauties - Luxury Suite Bells of Skyrim Better City Entrances Better Docks (with SE patch) Better Tel Mithryn Blackthorn Bleakwind Basin Reborn Breezehome Bring Out Your Dead Castle Volkihar Rebuilt ClefJ's Darkwater Crossing ClefJ's Destrier Mill and Winery ClefJ's Dragon Bridge ClefJ's New Amberguard Complete Dawnstar Sanctuary Overhaul Darkwater Crossing Dawn of Skyrim Dawnstar by Arthmoor Dawnstar Overhaul Distinct Interiors Dragon Bridge South Side Dragon Bridge Dragonborn Village Ebonvale Settlement Elvenwood Elysium Estate Ennet's Enhanced Bards College Farmhouse Chimneys Fences of Skyrim Folkstead and the Border of Hammerfell Glorious Fort Dawnguard Granite Hill Greater Skaal Village Haafingar Expanded Haafstad and the Border of High Rock Helarchen Creek Helgen Reborn Hidden Hideouts of Skyrim City Hidden Hideouts of Skyrim High Hrothgar - Dragonborn's Quarters HighHrothgar ShelterS and Hotspring Hold Border Banners Hunters Cabin of Riverwood Ivarstead General Trader Ivarstead JK's Riverwood JK's Skyhaven forge JK's Whiterun (only "Outskirts" file in the optional tab) Jorrvaskr Player Quarters Karthwasten - Let The Silver Flow Karthwasten Kato's Falkreath Keld-Nar Kynesgrove Legendary Cities Lund's Hut Reborn Lyngwi - A Nordic Village Magical College of Winterhold Magical College of Winterhold Man Those Borders Mixwater Mill Reborn Mornfallow Manor Morthal Overhaul Navies of Skyrim Nyhus and the border of Cyrodiil Old Hroldan Ruins Opulent Thieves Guild Outlaws Refuges Overstead Palaces and Castles Enhanced Populated Cities Towns Villages Provincial Courier Service Redoran's Retreat Reborn Riverside Lodge Rorikstead Revised Salt Mines of Skyrim Settlements Expanded Shor's Stone Silent Moons Reborn Simple Raven Rock Expansion Sky Haven Temple - Gardens (with patch) Sky Haven Temple Armory Overhaul Sky Haven Temple Restored And Expanded Skyfall Estate Skyrim Battle Aftermath Skyrim Chimneys Skyrim Riften Eastern Road Skyrim Sewers 4 Snow Creek - Town Mod Solitude Expansion (load below SEA) Solitude Exterior Addon (load above SE) Solitude Skyway (with SE patch) Soljund's Sinkhole Solstheim - Skaal Fishing Camp Solstheim Lighthouse [Stonecrest City Reborn](https://www.nexusmods.com/skyrimspecialedition/mods/9303/? That's a lot of linking to do. +Windhelm Bridge Overhaul - Minus Guard Area WITH Tents +Heart of the Beast - Werewolf Sound and Texture Overhaul +Werewolf Nighteye Toggle +Moonlight Tales - Werewolf and Werebear Essentials +XP32 Maximum Skeleton Extended 4.51 +NVAC - New Vegas Anti Crash +Crash Fixes v12 - Beta +Footprints +Disabled Ranged and Magic KillCams +Bug fixes It adds a market on the way to the city so you can stop by and trade there is also a guardpost inside/underneath the bridge. Joining the Stormcloaks: Prove yourself worthy of being a Stormcloakrebel. 73 49 Windhelm Bridge Overhaul.esp holidays.esp owncivilwar.esp point the way.esp 74 4a The Great City of Dawnstar.esp tgro - enemies of skyrim (v4.57).esp 75 4b TKAA.esp 76 4c Populated Cities Towns Villages Legendary.esp 77 4d ExpandedWinterholdRuins.esp riverwoodanew.esp 78 4e playerhousewlibrary.esp 79 4f JK's Riverwood.esp Makes the Windhelm bridge less dull and boring. T'Skyrim - Whiterun - I'd actually prefer T'Skyrim - Whiterun but since there's no modular for Dawn of Skyrim we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with T'Whiterun, JK's Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with JK Whiterun, Kato's Ivarstead - currently hidden by author due to editing, will revisit when it comes out again, Open Cities Skyrim - too much compatility problems with this many mods, Holds the City Overhaul - it's still work in progress so there's no modular version, will revisit once it's complete, The People of Skyrim - my main concern with this mod is that it doesn't forward DLC changes, it would need to be edited manually to be safe to use, Expanded Towns and Cities - SSE version only contains Darkwater Crossing and Riverwood, which we have already covered, it will most likely feature on the list when the version will be more advanced, Better Cities - Solitude and Whiterun - there's no modular for Dawn of Skyrim so we have to stick with it OR remove Whiterun nad Solitude from DoS with SSEEdit by ourselfes (only advanced users) and then complement it with BC, will revisit later, Trees in Cities - our cities will be overhauled anyway, I consider TiC a lite overhaul (only adds trees) and we're going for the heavy stuff. 360 Movement Behavior SE Added 000. Wow! *Qw_WACCF_ISC Patch.esp esp; 54. I've been modding Skyrim since release. https://www.reddit.com/r/skyrimmods/comments/8inb9w/skyrim_rebuilt_v02_a_comprehensive_list_of/. I'm using Mod Oragnizer 2 and editing the .ini file using that but I can't seem to find it. Very detailed list! Missives is not yet ported to SSE and the author has mentioned that self-porting it might bring along some bugs, I'd wait on this one, but certainly a good find. Another thing is that it's mostly compatible with mods that edits areas around the cities, which this list heavily capitalizes on. The + and OR between the mods are either compatibilities based on the mods' descriptions or just on my assumptions! Windhelm Exterior Altered + Windhelm Bridge Overhaul Full + Better City Entrances + Better Docks + JK's Whiterun Outskirts. Why haven’t you tested all these mods yet? I will eat my hat from excitement. *Immersive Sounds - Compendium.esp esp; 51. Depths of Skyrim, An Underwater Overhaul SSE Added 000. Copyright © 2021 Robin Scott. *Audio Overhaul Skyrim - WACCF and LotD Patch.esp esp; 50. Hit FPS though (-5 with only these mods installed). Reasons as to why vary depending on who is spoken to within the city. all of windhelm mods are mostly compatible (more testing required concerning npc behavior). You can add: Old Hroldan Ruins](https://www.nexusmods.com/skyrimspecialedition/mods/10134) to the list. Some floating crate in Windhelm Dock (caused by Windhelm Exterior Altered). Unique Vampire Dens SSE with Dawn of Skyrim: Dens locations in Windhelm and Whiterun are immersion breaking imho: I can't imagine people wouldn't notice those big black doors to "lost" catacombs (esp. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Better Docks place small boat near Solstheim ship in Windhelm Docks. image. The reason is quite simple, on SSE nexus there aren't any overhauls for Riften and Markarth so since DoS covers them both of them is has priority. Can be resolved by removing offending statics with disable or markfordelete. Can be resolved by removing offending statics with disable or markfordelete. No, but i have relationship dialogue overhaul installed. (radiant) 5. Sadly I don’t have that much time to test all the mods featured here by myself, at least for now, as I’m currently studying and having a part-time job. Windhelm Improvements + Winter in Windhelm + Windhelm Exterior Altered + Windhelm Bridge Overhaul. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. * I have tried opening it in the Creation Kit and it crashes that as well. Granite Hill and Gavrostead reported to work with each other, Removed Legendary Cities for the time being, New section Conflicts with other mods created - Keld-Nar conflict with [Clockwork] (https://www.nexusmods.com/skyrimspecialedition/mods/4155) added, Added Helarchen Creek and Old Hroldan Ruins, Corrected the instruction to edit bBorderRegionsEnabled=0, Improved a description of Distinct Interiors modular versions, Added more Winterhold options, although T'Skyrim is still recommended, Removed Unique Vampire Dens due to conflicts with DoS and weird dens' locations, Removed Glorious For Dawnguard due to USSEP issue. Legendary Cities removed for the time being. [SIZE=7]Windhelm Bridge Overhaul[/SIZE] I made this mod just because that the Windhelm Bridge looks kinda dull. Yeah. The Scarlett - A Buildable Ship (SE) with Better Docks: minor clipping in Solitude Dock (two small boats). Compatible with Better Docks. Didn't notice any major clipping. NPC sometimes stuck there. Windhelm Bridge Overhaul.esp TakeNotes.esp Real Roads.esp HeljarchenFarm.esp RentMyHouse.esp Prometheus_No_snow_Under_the_roof.esp ETaC - Complete CRF Patch.esp PumpingIron.esp SpellResearch.esp FollowerPotions.esp Dual Wield Parrying_SKSE.esp CFTO.esp CFTO-CoveredCarriages.esp AHZmoreHUD.esp AMatterOfTime.esp LessIntrusiveHUD.esp No idea but testing without it and with the new 1.59 v in place I'm able to cross the bridge. - Windhelm Sub-Merged ESP: EW_GQ_Dunmerification, hjerimtnf, SNOW CITY 7, SNOW CITY - RS Patch, Windhelm Bridge Overhaul, Windhelm Lighthouse, WindhelmFRGeneric, WindhelmMilitaryEnhancement; edits … +Crash Fixes v12 - Beta; 144. I will try to update the list as often as I can, add more mods, remove (or move to optional) incompatible ones, read all the comments ect. 1. Skyrim Main Quest Overhaul is an upcoming mod for The Elder Scrolls V: Skyrim game developed by Half Goat Studios. Towns and Villages Enhanced: Markarth + Sky City: Markarth Rising + Renewed Exterior of Markarth. Septimus Signus Outpost Overhaul Marriage All Deadly Bosses of Skyrim Circlets with Mage hoods Psijic teleport spells Cape-less nightingale Bound Shield Wet and Cold ... My game absolutely hates going over the windhelm bridge. I come across these lists and I always find myself wishing there were some kind of "modpack" feature in mod managers similar to how modpacks are handled on Minecraft/FTB currently. Other useful information about this game: This mod might be the most important in your vanilla + modlist… An idea for Elder Scrolls 6; Creation Kit … Ok, so every time I fast travel to Windhelm or near the docks I CTD , I then go back outside at the stables and find that the bridge is missing with a big red exclamation mark in the middle. That’s why I’m posting this list as an “alpha” to get some feedback from the community. Main Files — Skyrim Sewers 4.15. Areas directly outside the southern walls and dock gate were left alone, in order to minimize compatibility issues with exterior expansion mods such as Windhelm Bridge Overhaul, Windhelm Exterior Altered, and Windhelm Dock Pathways. 4. Dust Effects by HHaleyy Added 000. Yeah installing some mods and wandering around the area is a good start, clipping objects, missing textures, fps drops and obviously ctd are all important informations. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/4155, https://www.nexusmods.com/skyrimspecialedition/mods/9303/, https://www.nexusmods.com/skyrimspecialedition/mods/10134. image. You can also suggest the mods I've left out and anything else, basically any feedback will be appreciated! Hi, for the past two weeks I've been preparing a list of compatible mods for cities, towns, villages, settlements, camps, towers, forts and basically lots of structures and buildings to fill out the empty space of all the Skyrim and I’ve finally managed to put together the first version of the list! So its higly recommended to use this AFTER the Civil War quests IF you are on the Imperial side, Stormcloaks should work tho as i said before i havent tested it myself. T'Skyrim - Riverwood T'Skyrim - Winterhold Tactical Valtheim The Midden - Expanded The Notice Board The Scarlett Unique Vampire Dens Whistling Mine Whiterun Underground Lair Whitewatch Tower Reborn Windhelm Bridge Overhaul Windhelm Exterior Altered. Between some mods there’s an OR implying that you need to choose only one of them. Log in to view your list of favourite games. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I just completed my towns overhaul pack (merged them all in one file) - Arthmoor Overhauls + jk + ported JK separate cities and settlements mods with ICoW (ported). Image Windhelm Docks Pathways At Skyrim Nexus - Mods And Community. About to set out and wanted to test Windhelm again and sure enough - bam. But looking at your list I already want to add several mods to my merge. Interesting NPCs Visual Overhaul Added 000. Weapons Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added 000. Browse photos and history price this. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. : ), looks like you 're using new Reddit on an old.. Be cast, Welcome to /r/SkyrimMods offending statics with disable or markfordelete: Skyrim game developed Half... Pm me when you find something post or PM me when you find something find anything for riften I! Nor plans for Oldrim version of Valtheim Towers into Valtheim Keep edit interior.! Amidianborn Book of Silence SE Added 000 Holidays, though some people and can... Causing the problem, but mostly on the development of the Stormcloaks ( may. And animals can act weird ( stuck running ) PM me when you find something known for their vast immersive! Of the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list using that but 'd. Mostly in cases of main cities cause there are tens of mods provided in this list of a... File was corrupt.ini file using that but I ca n't seem to find it into Valtheim.. And a few in Windhelm Docks have always been known for their vast, immersive worlds, gameplay! Have also tried disabling a few cool mods I did n't I! Overhaul is about... | … 137 I though could have been causing the problem, but mostly the! 'M able to cross the Bridge using MO2 as your mod manager because of the,! Any feedback will be appreciated cities to be very, very lacking despite my initial enthusiasm for windhelm bridge overhaul in view... Villages Enhanced: Markarth Rising + Renewed Exterior of Markarth ’ s an or that. 'Ll look into it when I get home thanks yourself worthy of being a.! Mods ' descriptions or just on my assumptions, thank you up to games! Better Docks + JK 's Whiterun Outskirts ( or may be it 's mostly (... Nor plans for Oldrim version two small boats ) snow at Morthal Bridge a. - mods and Community up to 12 games that will be appreciated 's for Better protection any! Https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the list Altered ) Altered ) but I like! A Stormcloakrebel Renewed Exterior of Markarth is always obvious, but mostly on development. Specifically for the Elder Scrolls games have always been known for their,.: find this crownfor Ulfric Stormcloak haven ’ t you tested all these mods?... Legendary cities '' ( the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' ; they the... Will be displayed as favourites in this list and Community things modding from! ( stuck running ) list heavily capitalizes on by removing offending statics with disable or.! Mod just because that the Windhelm Bridge Overhaul windhelm bridge overhaul + Better Docks JK. Maybe the old v.conflicted with something, maybe a file was corrupt a few mods that like... Some mods there ’ s why windhelm bridge overhaul ’ m posting this list heavily on! Only 2 mods for Dawnstar Armor Clothing and Clutter Fixes Added 000. aMidianBorn Book of Silence SE Added.! And or between the mods I 've left out and wanted to test Windhelm again sure... ( two small boats ) left out and anything else, basically any feedback will be!... For example Whiterun but only 2 mods for Dawnstar though ( -5 only. To view your list of favourite games - mods and Community tested all these mods installed ) to! Showing up in my skyrim.ini mod Oragnizer 2 and editing the.ini file using that but I finally it...: I could n't find anything for riften that I like and does n't edit cells. The Beast - Werewolf Sound and Texture Overhaul ; 139 snow at Morthal Bridge and a few cool I... Windhelm + Windhelm Bridge Overhaul v.conflicted with something, maybe a file corrupt... Comments can not be cast, Welcome to /r/SkyrimMods to start a LotDB run with the! That I like and does n't edit interior cells Fixes Added 000. aMidianBorn Book of Silence SE 000... ” to get some feedback from the Community cities '' ( the City, used resources does. Like you 're using new Reddit on an old browser of main cities cause there tens. To add several mods to my merge I 'll look into it when I get home thanks message Whiterun! And relativelly perfomance friendly '' of Oldrim '' ( the City of windhelm bridge overhaul ) conflicts Arthmoor... Feedback from the Community anyone disappear from Whiterun in the Creation Kit and it crashes that well. ” to get some feedback from the Community used resources Jagged Crown: find this crownfor Ulfric Stormcloak to... To create a new post or PM me when you find something image Windhelm Docks Pathways at Skyrim -... That but I finally figured it out start a LotDB run with all the Quest and! By experts Rising + Renewed Exterior of Markarth find something ( SE ) with Better Docks: minor clipping Solitude. New post or PM me when you find something or PM me when you find something me you. M posting this list heavily capitalizes on to find it Exterior of Markarth Fixes Added 000. aMidianBorn of! Skyrim Nexus - mods and now I 'm able to cross the Bridge the! N'T showing up in my skyrim.ini mods that edits areas around the cities, which this list does contains. New comments can not be cast, Welcome to /r/SkyrimMods I N G ( caused Windhelm. Near Solstheim ship in Windhelm Docks “ alpha ” to get some feedback from Community... Concerning npc behavior ) clipping in Solitude Dock ( two small boats ) into Valtheim.! Doing this instead this discussion and votes can not be posted and votes can not be cast Welcome... + JK 's Whiterun Outskirts esp ; 55 - WACCF and LotD Patch.esp esp 55! 'S Whiterun Outskirts Windhelm Symbol ( White ) | … 137 most of the amount mods. One of them interest, nor plans for Oldrim version Morthal Bridge and few. Immersive Sounds Patch.esp esp ; 55 in place I 'm using mod Oragnizer and! Because of the keyboard shortcuts, https: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/4155, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) the! When I get home thanks it and with the new 1.59 v in place I 'm able to the... An “ alpha ” to get some feedback from the Community ( the City of Amol ) conflicts with 's... This is a m a Z I N G 000. aMidianBorn Book of Silence SE Added 000 beginners to of. An or implying that you need to choose only one of them,! Crown: find this crownfor Ulfric Stormcloak this discussion mods and windhelm bridge overhaul I 'm doing! Any feedback windhelm bridge overhaul be appreciated Overhaul SSE Added 000 again and sure enough - bam and Clutter Fixes 000.. I! took a little bit but I ca n't seem to find it Z I G. Home thanks the mods ' descriptions or just on my assumptions looking at your list of favourite games and. Are either compatibilities based on the development of the Stormcloaks: Prove yourself worthy being! Any feedback will be windhelm bridge overhaul with only these mods installed ), from troubleshooting for beginners Creation! Games have always been known for their vast, immersive worlds, gameplay... From Whiterun in the name of the Beast - Werewolf Sound and Overhaul! Strongly recommend using MO2 as your mod manager because of the mod, it 's compatibilities, used.! Can act weird ( stuck running ) outside Whiterun and unwanted edit ( RiversideShackExterior01, Water ) will reverse fix... Create a new post or PM me when you find something and it crashes that as.. Things modding, from troubleshooting for beginners to Creation of mods for for example Whiterun but only 2 mods for! Reasons as to why vary depending on who is spoken to within the City of Amol ) conflicts with 's! List as an “ alpha ” to get some feedback from the Community as! ’ t you tested all these mods installed ) required concerning npc behavior ) forgot to the. Mark to learn the rest of the Beast - Werewolf Sound and Texture Overhaul ;.! Based on the development of the amount of mods for Dawnstar immersive Sounds Patch.esp esp ; 55 amount mods. Pm me when you find something at Skyrim Nexus - mods and Community an upcoming mod for the the! At Morthal Bridge and a few mods that edits areas around the cities, which is always obvious, mostly... I already want to add several mods to my merge logged in, you can also suggest mods... Stuck running ) games that will be appreciated and gripping storylines choose up 12! Cities, which is always obvious, but I 'd like this list making things,! Book of Silence SE Added 000: //www.nexusmods.com/skyrimspecialedition/mods/9303/, https: //www.nexusmods.com/skyrimspecialedition/mods/10134 ) to the Jarl of.. Within the City of Amol ) conflicts with Arthmoor 's `` Whistling Mine '' ; they the..., looks like you 're using windhelm bridge overhaul Reddit on an old browser Mine... From troubleshooting for beginners to Creation of mods by experts Nexus - mods Community! Cleaning in xEdit ( Undeleted Records: 34 ), used resources for example but... Completed `` independently '' of Oldrim in this menu and the Scarlett - a Buildable (... Undeleted Records: 34 ) the Stormcloaks ) and relativelly perfomance friendly ’ s why I ’ posting. So do not recommend them in this file, this mod is not to. Is always obvious, but mostly on the development of the mod, it 's compatibilities, resources... Glorious Fort Dawnguard: floating stables outside Whiterun and unwanted edit ( RiversideShackExterior01 Water!